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Clash of Clans: TH10 Farming Guide β Efficient Resource Management
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Clash of Clans: TH10 Farming Guide
The Goal
You need 8 million gold and elixir per day to keep builders busy. Here's how to get it without stressing.
Army Composition
Mass Goblin Farming (Cheapest)
Barracks: 80 Goblins (5200 elixir)
Dark Barracks: None needed
Spells: 4 Lightning + 1 Rage
Why Goblins: They get 2x damage on resource buildings. A single Goblin with Rage can take a Lv12 Collector in 2 seconds.
Trophy Range
Stay between: Gold II to Crystal II (2000-2400 trophies)
- Below 2000: Dead bases are rare
- Above 2400: Loot penalties reduce collector output
- Sweet spot: 2200 trophies β best dead base density
Farming Schedule
| Time | Activity |
|---|---|
| Morning (5 min) | Attack 2 dead bases, focus on collectors |
| Lunch (5 min) | Attack 2 more, dump excess elixir |
| Evening (10 min) | Full army, push for dark elixir |
| Night | Train army overnight using Goblin Army |
Dead Base Detection
Look for these signs of an inactive base:
- Full collectors visible outside walls
- No shield or guard icon
- Heroes are sleeping on defense
- Clan Castle is empty (no troops pop out)
Attack only dead bases. Live bases waste army and give nothing.
Upgrade Priority
1. Army Camps (always first β more troops = more loot)
2. Heroes (BK to 30, AQ to 30 minimum)
3. Clan Castle (more cc space)
4. Spell Factory (extra spell)
5. Resource buildings (mines/collectors)
6. Defenses (last β they don't help farming)
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